Co-Founder/Organizer with Miki Foster
Founded in 2015, Red Phone is primarily a closed queer emergency network. The network is based on 100% trust. Red Phone seeks to create sustainable structures of support and address crisis through education and community engagement as a means to more directly address the issues of precarity and violence outside of the Non-Profit Industrial Complex and Prison Industrial Complex.
This project engages local health care providers and healers, social workers, community organizers, youth mentors, artists and other care takers and support.
Red Phone has partnered with Better to help mobilize its network and community.
Radical Networks, October 25, 2015
The Queer Red Phone: Designing Interfaces and Community Accountability Networks through Mesh
The idea of a batphone - the red phone that Commissioner Gordon had a secure line with Batman - is that the user has a secure connection used in critical situations or emergencies. One of the interesting possibilities of a closed network coupled with a bit of cryptography and an alert system is that we can create a means for designing a user experience that is easy to access, can serve multiple critical functions within our communities and is built/maintained from the ground up by members of the community who are committed to the privacy and anonymity of all users.
Let’s say that we wanted to distribute the responsibility of responding to a critical situation or emergency to not just one person or a bunch of people. We can send out the equivalent of a bat signal - we can encode a message that gives more specifics that allows respondents to prepare for the situation and engage with each other (if needed) in order to strategize. The question is can we build a network that uses grassroots organizing, trust and accountability structures to create a digital framework/community that addresses emergencies, critical situations, and distributes care and resources within our communities without (or at least minimizing) surveillance? What would this network enable us to do and how would we encourage others to use it without compromising its integrity?
In this workshop we will imagine and design as a network and community of queers. Participants need not know anything about mesh networks in order to attend but rather come with a willingness/openness to think about both the social and technical limitations/possibilities of creating a community.
with Sarah Grant & Amelia Marzec
Presented by Eyebeam
Hosted by NYU Tandon School of Engineering
October 24-25, 2015
Radical Networks is a two-day conference of speakers, panels and workshops designed to introduce the community to DIY networking.
From mass surveillance to the over-commercialization of the Internet, the technology that we depend upon for community and connection is being compromised. The recent accessibility of networking technology through devices such as the Raspberry Pi and software such as BATMAN Adv has made it affordable and possible for everyday citizens to learn how to design their own web servers and networks.
Participants were invited to:
- learn how to create their own offline networks, portable web servers, mesh networks or internet gateways in hands on workshops
- attend panels where to discuss their visions for how a localized network could support their school, their community, or their cause
- listen to speakers talk about the future of computer networks and why it’s important to understand how networks work in this age of hyper-connectivity.
The conference was organized around the following questions and themes:
What would you do with your own network?
Why does it matter to understand how networks work?
Why do community networks matter?
How could free, open local networks benefit people?
What can networks be used for other than social networking and commercial use?
To understand how the technology can be used as a method of control and how to subvert that.
Teach people how to use networking technology for themselves.
Encourage creative and social exploration with computer networks.
Promoting free and open networks built with free and open hardware and software.
Decentralizing the control of where networks exist and what and whom are served by them.
Maintaining control of our own content, hardware, and means of deployment.
Community and free expression first.
Co-Curator, with Sheetal Prajapati (MoMA Education)
October 23, 2015
MoMA Cullman Education and Research Building
As part of MoMA Design Interactions Studio, MoMA Studio and Eyebeam host a conversation about the intersection of design and technology in creative practice. Participants include current Eyebeam artists-in-residence Joshue Ott and Kenneth Kirschner, and MoMA Studio featured designer Yuri Suzuki.
Co-Curator/Producer with Hellyn Teng
September 10, 2015
117 Beekman Street, Manhattan, NY
For the final week of the Making Patterns exhibition at South Street Seaport's Culture District, Eyebeam and Shapeways present a new collection of 3D-printed fashion garments that emerged from the 2015 Computational Fashion Master Class.
The partners brought together fifteen fashion designers, engineers, and media artists from across North America and Asia to build skills and collaboratively design at the intersection of fashion and technology. After a challenging and rigorous class taught by expert practitioners and artists in the fields of fashion, 3D modeling, and 3D printing, five groups of artists produced brand new pieces that break away from conventional dress in favor of conceiving garments and accessories that do not yet exist.
Sasha de Koninck
Nora O' Murchú
Hyperallergic: “3D Printing the Future of Fashion”
3DPrint.com: “Eyebeam and Shapeways Present a New Collection of 3D Printed Fashion”
The Creator's Project: “NYFW Dispatch: Inside the Computational Fashion Master Class”
Tech Times: Young Designers Explore New Dimensions In Fashion At 3D-Printed Re-Making Patterns Exhibition
Inside 3D Printing: Eyebeam and Shapeways Collaborate to Help Artists Produce 3D-Printed Fashions
Core 77: 3 Projects to See at 2015 World Maker Faire
August 19, 2015
7 - 9PM
117 Beekman Street
This panel was presented as part of Eyebeam's 'Making Patterns' exhibit at 117 Beekman Street.
Moderated by writer Joanne McNeil, this discussion focuses on fashion accessories and garments that counter oppression, harassment, and surveillance through technology and speculative design. Forms of violence like state oppression or street harassment become increasingly high-tech, controlling the movement, privacy, and safety of bodies in unprecedented ways. How might clothing and adornment become the first line of resistance and a way to shift the power dynamic?
Panelists: Lisa Kori Chung, Iltimas Doha and Adam Harvey.
Entering Parsons New School of Design in the fall, Iltimas Doha took a gap year to be an Eyebeam Student Resident and to work with emerging technologies with the goal of creating more meaningful experiences in classrooms all around the world. He is currently working on a hoodie that could be used as a tool to protect youth from police harassment. Read about his project here.
Lisa Kori Chung is an artist, creative producer and researcher working in the realms of sound, performance, and the future of fashion. As a 2010-2011 Watson Fellow, she documented various communities that formed around technologically-based art practices. This interest in collaboration and community building, as well as bridging different forms of knowledge, has continued throughout her projects. These include Open Fit (with Kyle McDonald), an open source clothing workflow that brings pattern making knowledge into the Processing environment, Opera Toolkit (with Gene Kogan and Colin Self), open source audiovisual tools to spur new approaches to narrative and staging in multimedia performance, and Anti-NIS Accessories (with Caitlin Morris), speculative wearables to counteract future brain scanning surveillance.
Adam Harvey is an artist and technologist exploring the impacts of surveillance technology. His work imagines new ways of adapting to a world of total surveillance through design and fashion. Harvey's past projects include CV Dazzle, camouflage from face detection; Stealth Wear, camouflage from thermal cameras, and the OFF Pocket, a faraday cage phone case. He is the founder of the Privacy Gift Shop, an ecommerce site for countersurveillance art and privacy accessories; teaches at New York University; and is an inaugural member at NEW INC, New Museum's art/tech incubator.
Joanne McNeil is a writer interested in the ways that technology is shaping art, politics, and society. She was recently a Resident at Eyebeam, and is a 2015 fellow at the Carl & Marilynn Thoma Art Foundation, recipient of the Arts Writing Fellowship Award to an emerging writer in digital arts. She is a contributing writer/editor for The Message, the technology-focused opinion magazine published by Medium. She is collaborating on the Digital Media and Learning Competition’s Trust Challenge award winning proposal to develop workshops for building private networks. She is currently writing a book on privacy and internet culture. She writes about things like broken iPhones, virtual assistants in airports, the Chelsea Manning trial, and the future of novels.
The Daily Dot: “The new wave of wearables fighting state surveillance”
Co-Curator/Producer, Public Programs with Hellyn Teng
July 24 - September 17, 2015
117 Beekman Street, Manhattan, NY
“Our bodies are our primary interfaces for the world… [Wearables] sit close to your skin, inhabit your clothing, and sometimes even start to feel like part of you.” - Kate Hartman, Director of the Social Body Lab, from her book Make: Wearable Electronics.
Eyebeam’s first exhibition at The Seaport features garments developed by multidisciplinary teams using a combination of new techniques and traditional craft. Many of the artists, technologists and designers involved have found novel ways to externalize inner feelings. Their work helps shape a future in which one’s inner self can be worn on the surface.
The exhibition includes work by Kaho Abe, Bo Kyung Byun, Ben Cramer, Billy Dang, Andrea van Hintum, May-Li Khoe, Danielle Martin, Hillary Sampliner, Cici Wu, and Jamie Sherman (Intel) in collaboration with the Social Body Lab (Kate Hartman, Jackson McConnell, Hillary Predko, Boris Kourtoukov, Izzie Colpitts-Campbell, Erin Lewis, Rickee Charbonneau, and Alexis Knipping).
Critically engaging with wearable technology, Making Patterns is part of Eyebeam’s Computational Fashion initiative, which includes residencies and master classes (organized in partnership with Shapeways). The exhibiting artists’ works spans disciplines and technical processes such as 3D printing, soft circuitry, embedded electronics and bio-sensing. The resulting patterns can change one’s relation to one’s body and others.
Schedule of Events:
24 July / 6:00PM - 8:00PM
1 August: Intro to Soft Circuits with Deren Guler of Teknikio
16 August: OpenFit Lab, Generative Patternmaking
22 August: Body as Interface with Xin Liu
19 August: Adorn and Subvert: A Discussion on Wearable Resistance
12 September: Cells and Seams: A Discussion on Biotechnology and Fashion
12 August: Demo Night 1: Sound + Textiles
29 August: Hotaru 2.0: Playtest with Kaho Abe
10 September: Re-Making Patterns Opening, showcasing works from Computational Fashion Master Class 2015
Hyperallergic: “Wearable Tech that Fits Like a Glove”
New Scientist: “Making Patterns: getting intimate with technology”
Co-Creator/Producer with Paul Amitai & Lauren Slowik (Shapeways)
July-September 2014 /
Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, panel discussions, workshops, and exhibitions. The program chair is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design. fashion.eyebeam.org
In 2014, Eyebeam partnered with the world’s leading 3D printing service and marketplace, Shapeways, to launch the Computational Fashion Master Class to educate and inspire emerging creatives, at the nexus of experimentation in fashion, art and technology.
Each summer since then, this collaborative program brings together fifteen fashion designers, engineers, and media artists from across North America, Europe and Asia to build skills and collaboratively design at the intersection of fashion and technology.
Participants are taught and guided by leading professionals in the fields of fashion, computational design, and digital manufacturing. By combining 3D-printed materials with traditional techniques, students collaborate to design and produce unique and beautiful wearable garments.
After printing at Shapeways' state-of-the art fabrication facilities in Long Island City, NYC, final projects are exhibited during New York Fashion Week in September. In 2014, three pieces were presented at Hotel Particulier; in 2015, five pieces at 117 Beekman Street, Manhattan.
Past Instructors and advisors included Gabi Asfour (Designer, threeASFOUR), Bradley Rothenberg (Architect and Designer), Casey Rehm (Designer and Algorithmic Consultant), Sabine Seymour (Fashion Technology Expert and Entrepreneur, Moonlab), Arthur Young-Spivey (Digital Fabrication Specialist), and Lauren Slowik (Designer Evangelist for Education, Shapeways).
THE MASTER CLASS IS...
• an intensive five-week workshop
• a space for fashion designers, artists & engineers to learn cutting-edge tech and design
• an exploration in the emerging realm of 3D printed fashion and digital manufacturing
• providing real-world applications for professional development
Co-Curator/Producer with Paul Amitai
September 12, 2014
Hotel Particulier, Manhattan, NY
Eyebeam and Shapeways present a new collection of 3D-printed fashion garments. The work was produced during the Computational Fashion Master Class in July 2014, where ten fashion designers, engineers, and media artists from across North America and Asia came together to learn tech skills and collaboratively design work at the intersection of fashion and emerging technology. The exhibition is sponsored by CNL Mannequins and Joseph Cady.
The three exhibited garments were developed by multidisciplinary design teams using a combination of 3D print manufacturing and traditional fashion design techniques. Each piece functions as an extension or augmentation of the body, exploring concepts such as fashion as a "second skin," as well as responsive and kinetic structures that can change shape based on the body or environmental conditions.
The Computational Fashion Master Class was a ten-day intensive co-organized by Eyebeam and Shapeways. The class was hosted by NYU Polytechnic School of Engineering, and supported in part by The Rockefeller Foundation Cultural Innovation Fund, CNL Mannequins, and Formlabs.
The class was taught by a group of leading designers from fashion, architecture, industrial design, and digital art, including Casey Rehm, Bradley Rothenberg, Lauren Slowik, Lisa Kori Chung, Ryan Kittleson, Arthur Young-Spivey, Gabi Asfour, and Sabine Seymour.
Gesture of Sadness by CiCi Wu & Bo Kyung Byun
Tutu by Danielle Martin, May-Li Khoe & Benjamin Cramer
Poseidon by Billy Dang, Hillary Sampliner & Andrea van Hintum
Tibetan Rug Weaving
Wool Rug, Work in Progress
I began an exploration into my Iranian culture and familial lineage of rug importers and craftswomen through the hands-on exercise of producing these traditional textiles. Though this current process is Tibetan, I wish to learn Persian as well, in order to eventually create pieces using various fibers and materials including human hair, conductive yarn, and electronic sensors (i.e. haptic feedback). This practice will inform work in combining craft and stealth technologies.
Programs Director/Administrator/Curriculum Developer
Playable Fashion is a free teen program exploring the intersection between fashion, technology and gaming. The program, developed by two Eyebeam alumni--Kaho Abe and Ramsey Nasser--who are professional coders and game designers, is designed to introduce youth to the concepts and techniques needed to create their own games and custom wearable game controllers, inspired by their own personal narratives.
Teens, especially those underserved, develop the tools and knowledge they need to become the makers, not just the consumers, of games, coding, wearable fashion and technology.
Over the past three years, Playable Fashion has expanded from 1) a stand-alone after-school program to 2) a city-wide series of workshops, an expanded semester-long after-school initiative and game jam for the Hive community, and then to 3) a program toolkit of smaller "modules" for educators to more easily integrate them into their learning spaces.
Academy of Innovative Technology (Brooklyn, NY) has adapted Playable Fashion's game design/Unity module for its CTE game design track.
New York Hall of Science has adapted the BuzzKill module for its own teen STEM programs.
NYC Parks Computer Resource Centers
Hive NYC Learning Network
Digital Ready (initiative of NYC DOE & Mayor’s Office)
Academy of Innovative Technology
New York Public Library
Brooklyn Public Library
New York Hall of Science
Hudson High School
Sunset Park High School
Institute of Play
NYU Game Center
Secured Funding Awards:
2015-2016, Verizon Foundation, $10,000
2015-2016, CapitalOne, $25,000
2014-2015, Hive Learning Fund at The New York Community Trust Foundation, $40,000 (Planning to Scale Grant)
2013-2014, Hive Learning Fund at The New York Community Trust Foundation, $98,000 (Catalyst Grant)
2013, Hive Fashion Initiative, $21,000
2014, with S.O. O'Brien, Miki Foster
Rope, bone conductor, LEDs, sand, woven black fabric, surface transducer, audio/video, metal dome, leather
We drag the memories of our dead.
We drag the desire for kinship.
We drag the conditions of our lives and past lives.
We drag to survive.
Forming a dome covered in knots,
You press your ear against the ear of a human shape hearing the song of Allen Ginsberg beneath the drone of a singular mammal. Weekend at Bernie's.
We call on the spirits in the shadows, the outliers, the lonely ones to lay down your burden and enter space.
Installed at 27th Annual MIX Experimental Film Festival, 2014
Developed by Kermani, O'Brien, and Foster at Ace Hotel Artist-in-Residency (ACE AIR) in partnership with Queer Art and Technologies (QUAT) research group. Project Tumblr
QUAT is a collective of artists, curators, writers, and academics who are interested in exploring the intersection of art and technology while questioning technology's hetero-normativity and gender bias.
Zulf is Beloved, experiments with hair, is a series of sketches for addressing hair loss, the removal of hair, and gender and sexuality for the Iranian femme feminist.
Gracious in Defeat
2014, with Jeremiah Stewart Corkboard, paint, wood, flowers, video projection on fabric
The ghost of hair haunts as a staged scene in a 2-D studio set.
Tombstones and graveyards of the fallen, yet never forgotten.
Hairbrush with Extensions
Laser-cut acrylic, human hair
I was two, so why did you freak out?
Boy cut, girl dress.
I was twenty-three, so the appropriate solution would be hair extensions.
SONYA Art Walk, 2015
Persian Violet, or Are you a Qajar Slut?
Human hair, flower petals, ink transfer on canvas
The word for hair in Farsi is 'zulf', used, not in ordinary conversation, rather in love poetry to praise the beloved's hair. Or to describe hair that is inappropriately displayed. Seduction or shame. The Persia of Qajar celebrated the fluidity of gender and sexuality. Westernization removed hair from the body to equate with modernity and removed femininity from the male land and the male sun. I gave hair back to Qajar, for what was once lost into otherness is now found in the future perfect.
The violet fades. Grab my nipple.
Group show, The Rising Arts Gallery, Brooklyn
Installation by Sophia Glass & Erica Kermani
Video editing, projection mapping
This installation explores cat-calls, harassment and unwanted attention on the street. For many, these objectifying, and sometimes frightening, comments and behaviors persist throughout the day. Confronting a harasser on the street is not always a viable option and can feel like an endangerment of personal safety, when comments may turn into threats of violence. This dynamic, paired with the consistency of street harassment, operates as a constant reminder of the tenuousness of claiming ownership over one’s own body.
Untitled reflects the artists’ experiences with street harassment, as informed by their identities of white queer femme and queer woman of color, respectively. Disembodied mouths invoke a kind of physical fragmentation, recalling the feeling of being made a stranger’s object. As the mouths call to each other and to the viewer, we are likewise forced to negotiate our position as both caller and called upon.
Untitled exhibited at MIX Queer Experimental Film Festival, 2013.
Premier exhibition at SONYA Art Walk 2013 (Video below and edited since)
OPEN(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It is a unique opportunity for artists and technologists to collaborate on new work that catalyzes creative participation on a global scale. Selected artists and technologists develop projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code. http://openart.eyebeam.org/
Open(Art) culminated with an exhibition and workshops featuring the Fellows, Forrest Oliphant, Toby Schachman, and Nortd Labs.
Workshops took place on Saturday, July 13, 12-3pm, following the opening on July 12.
Meemoo Hackable Web Apps Workshop with Forrest Oliphant:
Meemoo.org is an open-source web app that encourages experimentation with media, specifically animation. Youth educators get a crash course in designing some "hacktivities."
Pixel Shaders Workshop with Toby Schachman:
Pixel shaders are simple programs that run on the GPU to create real time visual effects. Participants will learn the fundamentals of shader programming and applications and hack on shaders.
BOMFuBeta-Thon with Addie Wagenknecht (Nortd Labs): BOMfu is a tool designed to break down complex projects into sourceable components. In this workshop, start a Bill of Materials (BOMs) for your open hardware projects.
Open(Art) was followed by the Mozilla Maker Party: Moving <img> Storytelling, a free summer youth program from July 15-19 at Eyebeam, supported by the Mozilla Foundation.
Select Youth Programs where I served as Program Director, Administrator, and/or Curriculum Developer
Click@MoMA: 3D Printers and Artistic Hacking
MoMA Culler Education & Eyebeam
Program Co-Administrator with Calder Zwicky (MoMA Teens);
Curriculum Co-Developer with Mary Mattingly & Lauren Slowik
2007-2010, Annual Event
Various locations in Los Angeles, CA
QTeam's Night of Bad is space for trans and queer youth of color, ages 12-25 years old to showcase their experience, creativity, and struggles through performance and visual arts. The event also serves as a fundraiser for the organization.
QTeam is a radical trans and queer youth of color mutli-issue organizing collective in L.A. QTeam believes in love, respect, dignity, and self-determination. We are allies in the global justice movement, committed to freedom and humyn rights for everyone.
Select Event: February 2010
This year's Night of Bad is in dishonor of Valentine's Day and the heterosexism, heteronormative monogamy, and consumerism it represents. We hope that this event will provide a safe physical and political space for TQYOC to enjoy and express ourselves, reconnect with our allies, friends, and members, and also serve as an opportunity for QTeam to raise its fundraising goal.
2006, Media Arts Center San Diego & ArcoIris Lounge (Colored Lens Project)
A social-issue documentary conceptualized and produced by queer youth of color and allies that explores religion, family, culture, and sexuality. Using powerful imagery shot in San Diego and Tijuana, the video features five youth who faced the challenges of coming out in conservative, religious families, as well as their triumph as they came to accept themselves and find their own spirituality. The video also includes a theologian's alternative views on Christianity and homosexuality.
Youth Producers: Erik Carballar, Erica Kermani, Kristina Mitchell, Mers Simich, Oscar Velasquez
13th Annual San Diego Latino Film Festival (1st Annual Cine Gay Showcase, w/ Q&A), 2006
Frameline30, San Francisco International LGBT Film Festival, 2006
Queer Youth Digital Media Conference, San Diego LGBT Center, 2006
Queer Spirituality Forum, UC San Diego Cross-Cultural Center, 2006
2005, with Melanie Yashar
Interactive Installation; white satin, red tulle, latex condoms, chandelier, red rose petals, red mylar plastic, audio, cookies, samovar with tea, tea glasses/saucers, rug and pillows, table, altar created by wooden posts.
Based on the Iranian ceremonial custom of a bride presenting evidence of her virginity with a blood-stained sheet at her wedding, this piece serves as a metaphor for the pressures of young Iranian-American women today by family and community: (heterosexual) marriage and sexual purity in paradox with a seemingly American sexual liberation. Guests are invited into the wedding scene to share in the “celebration.” They are surrounded by severe messages of chastity (or un-chastity)--posed as blood stains--while enjoying Persian tea and sweets and the joyous music of a wedding party. Above their heads hangs a chandelier--not immediately noticed--of colorful condoms filled with items connected to acts of sex.
Exhibition: Installed at UC San Diego